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Ideas for the next SSB

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Author Topic: Ideas for the next SSB  (Read 1370 times)
Pieisgreat
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« Reply #30 on: July 20, 2008, 07:51:04 am »

Sonic's meteor smash? I must know. :K
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« Reply #31 on: July 20, 2008, 08:29:39 am »

Mr. Game & Watch should have some attacks based on his attacks in Wario Land 4

The dragon attack, for example, would have made a great final smash
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« Reply #32 on: July 20, 2008, 03:35:10 pm »

Yeah, the octopus isn't all that great.


I'd like to see Starkiller (Vader's secret apprentice  Wink)


A: Lightsaber Slash. AA: Slash again. AAA: Force Slash (extra power/knockback).
>A: Throw the lightsaber.
^A: Overhead slash.
VA: Horizontal slash near the ground.
Smash>: Raze the area in front with the Force.
Smash^: Similar to DK's smash^, but using the Force instead of giant monkey hands.
SmashV: Release a wave of the Force into the ground - the rebound is what damages opponents.
B: Force Blast: Levitate while charging a 360 degree wave of the Force. Charging increases radius and power.
>B: Force Lightning: Self explanatory, power starts to decrease rapidly after 3 seconds of use.
^B: Force Bomb: Use the force to transform into a bomb. Cross between Suicide PK Thunder and Sonic's neutral B.
VB: Meteor Smash: Grab the nearest opponent with the force and do a meteor smash on them.

Final Smash: Pulls all opponents within a certain radius (covers about 2/3 of a small stage from the center) in towards Starkiller while several TIE fighters fly across the screen. Starkiller throws his opponents at the TIE Fighters to make them explode. Launch speeds are about equal to when an exploding box blows up.
« Last Edit: July 22, 2008, 12:44:07 pm by Ratiqu » Report Spam   Logged

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« Reply #33 on: July 21, 2008, 03:18:22 am »

That sounds great.

Perhaps Chibi-Robo's stage could be a house and all the characters are tiny so you could fight on random locations in the house.
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« Reply #34 on: July 21, 2008, 10:51:03 am »

here's some Okami stages.

Kamiki Village: You start off next to Sakuya's tree where fruit sometimes falls, damaging you. Then Sakuya appears in the background after a while and a breeze of flowers sweeps you off to another place. Sakuya's tree> River (You fight on top of the waterwheel)> Susano's garden (Susano sometimes appears and charges at one of the dummies on the stage)> Turnip Garden (Hayabusa the dog runs around digging holes in the ground sometimes and the garden owner runs after him to stop him)> Island ( the Water Lily god sometimes appears and jumps about)> Sakuya's tree and so on

Moon Cave. You start at the entrance and after a while then you here Orochi's roar and suddenly everything goes black and you appear right in front of Orochi who's 8 heads will interfere with the battle
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« Reply #35 on: July 22, 2008, 05:46:24 am »

Moon Cave sounds great. Here's my choice of music for an Okami stage

Titles of music from here
Ryoshima Plains I and II
Shinshuu Plains I and II
Moon Cave (I'm not sure what the actual name of the music is)
Kusanagi Villiage I and II

The titles may be incorrect and may differ from region to region.
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« Reply #36 on: July 22, 2008, 07:24:39 am »

the Moon Cave music is called Moon Cave Roll Eyes

its Kusu Village not Kusunagi. and its shinishu field and ryoshima coast. This is why you shouldn't always trust Wiki articles.
and how could you forget Orochi's Boss Battle music? Or Kamiki Village?
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« Reply #37 on: July 22, 2008, 12:45:32 pm »

These Okami stages sound pretty good.


I'd like to see Master Chief in SSB, to be honest. I don't have a moveset for him yet.
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« Reply #38 on: July 22, 2008, 01:10:00 pm »

Pretty far-fetched

As are Cloud, Vincent and Sephiroth from FF7
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« Reply #39 on: July 23, 2008, 03:31:49 am »

Oh. My Character Select Screen includes Cloud, but I haven't thought of a movelist for him yet.
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« Reply #40 on: July 23, 2008, 11:26:17 am »

So, what do have thought up so far? Amaterasu, Jaffar, Chibi Robo, Cloud, Vincent, Sephiroth, Monster Hunter, Master Chief, Starkiller, Vaati, Dark Samus, Zelgius, and Tabuu, I think, along with a couple of FE stages, some Okami stages, and a Chibi Robo stage. Quite a collection to be sure.
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« Reply #41 on: July 23, 2008, 06:55:28 pm »

You forgot my Rolf character.  T_T  And the ToS ones T_T.

I'd like to see Sora too, I could make one.
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« Reply #42 on: July 24, 2008, 04:48:44 am »

Darbus: (The Goron Chief from Twilight Princess)

A combo: Punch combo (the same one that Goron Link uses)
>A: Sumo Slap
^A: Jumping Headbutt
VA: Sweeping Slap
Smash>: Double Punch (Two punches at the same time)
Smash^: Roll Jump (Rolls into a ball while jumping)
SmashV: Fist Slam (Slams his fists down on the ground and creates a shockwave that damages opponents)
Air: Aerial Roll
>Air: Meteor Punch
<Air: Meteor Kick
(Note: Both Meteor Smashes make him fall quite fast so it's hard to control)
^Air: Headbutt
VAir: Midair Kick

B: Goron Roll: Works like Majora's Mask except without the spikes. Also similar to Jigglypuff's Rollout.
>B: Goron Slam: Thrusts his fists out in frount of him which sends foes flying.
^B: Goron Pounce: Rolls into a ball while jumping in the air then falls down to the ground. Can be used a recovery move.
VB: Goron Crush: Falls into defensive rock position crushing anyone in his way, then shakes and springs up, hitting anyone above him. This last part requires timing of the initiation of the attack. However, he takes less damage while in defensive rock position.
FS: Fyrus: He transforms into Fyrus, meaning all his attacks are move powerful, however, he can no longer use the Goron Roll, breathing fire instead. Whenever he touches an enemy it sets them on fire. It lasts for 14 seconds.
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« Reply #43 on: July 27, 2008, 09:43:02 pm »

I've got a moveset for Master Chief now.

A: Punch. AA: Kick. AAA: Energy Sword Slash.
>A: Kick.
^A: Flipkick.
VA: Punch at a downward angle.
Smash>: Slash with the Energy Sword. Press A again to slash twice.
Smash^: Slash above you.
SmashV: Slash on either side with the Energy Sword.

Aerial moves all involve him kicking in that direction.

B: Assault Rifle: Use Down Taunt to switch to Plasma Rifle (Faster shooting, lower damage) or Battle Rifle (Slower shooting, higher damage).
>B: Needler: Slow moving projectiles.
^B: Flamethrower: While on the ground, goes horizontally. When you're in the air, however, you fire it directly beneath you. Charge it for a more powerful burst that can be used as a recovery.
VB: Frag Grenade: Cross between Yoshi's ^B and Snake's B. Use Side Taunt to switch to Plasma Grenade (Lower damage, shorter pause before explosion) or Spike Grenade (Lower damage, sticks to enemies).

Final Smash: Spartan Laser.
6 shots with the Spartan Laser, similar to Snakes FS. Takes each shot a half second to charge after pressing the fire button. Effect is equal to being hit by the beam on the Spear Pillar.
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« Reply #44 on: July 28, 2008, 11:20:15 pm »

Plasma should be sticks to characters but not terrain (bounces), spike should be sticks to everything (no bounce).  Plasma Rifle isn't really "weaker," it just damages shields more than armor (because Mjollnir Mk w/e is highly resistant to energy based attacks).  Needler should track, of course.
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