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« on: July 01, 2008, 05:22:56 pm » |
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I was thinking a while back about how I'd really like to see Nintendo go in-depth with the war between the Federation and the Space Pirates, and the factions in between.
So here is what I have.
A massive multiplayer online game... not an RPG, but an FPS. The gameplay would put you in the role of a Federation Marine, Space Pirate, Rebel, or Kriken, as your own character. You name them, and select their weaponry before a confrontation. Basically, you can play by yourself through a main campaign that puts you in the midst of several different planetary confrontations. Your character has three energy tanks, and it is your goal to help your side win the conflict by completing certain objectives, whether they be to just hold the enemy offensive, possess a geographical location, etc. If your character dies, you just start back from the checkpoint. All objectives will remain completed.
On to the Online. There will be several dozen planets, each with different, massive, sprawling environments. Players can fight for either the Federation or the Space Pirates. Over time, eventually specific planets will either be won or lost, and all confrontation there will cease. This will usually occur after a couple months, to simulate the true feel of a campaign.
Every few months, a new planet will be added to the list of planets to be fought for. This will allow for an ever-changing game experience.
When selecting a planet, the player chooses which planet they would like to be deployed on, and then selects a battlefield on that planet. Over the course of the planet's campaign time, some battlefields will close, and new ones will open, to simulate a real war. All will have strategic advantages, like trying to take a city under control.
Before entering battle, you get to choose what weaponry your character will wield. The Marine Assault Rifle comes standard, and does not count as a choice. Choices would include futuristic shotguns, grenade launchers, sniper rifles, rocket launchers, etc. As the game the online will update the list, with "purchasable" weapons and equipment, to simulate the changing technology of war.
Which brings us to our next point, the Marine's salary. For each battle a Marine takes place in, he receives a specific salary in proportion to his performance in the conflict. This allows him to buy weapons, armor... you can upgrade weapons, with an increase of firepower, ammo capacity, firing speed, reload speed... you can add bayonets to your weapon. You can upgrade your armor, you can purchase new armor made of different material. You can even have a "coat of arms" painted on your armor, which you custom design in a paint window. Another thing for when fighting on ground: You can upgrade ammunition, making all sorts of rounds, including armor piercing to take on the best equipped foes, rounds that detonate when embedded in an object, etc.
Space Battles will also be important. The player can fight in orbit or in deep space. The ship will be controlled from a first person perspective, like the cockpit segments of MP3. Using your salary, you can also upgrade your ship, buy a new one after selling the old one, and do custom paint jobs a la the war paint from WWII. All players have an opportunity to fly from the start, as all players have a free, standard GFS Stiletto Fighter. New ships will come available all the time.
During the Space Battles, players can raid the enemy's flagships, or defend their own. They can operate the cannons on the sides of the ships.
Back on the ground, from the starting point of the battle, players can take control of all sorts of vehicles, including tanks, speeder bikes like the one Weavel rode in the Hunters intro, and many more, all of which are controlled from a first person perspective. These also include aircraft, which can be used to bomb the enemy encampment, and diminish their supply of vehicles.
Battles will have no time limit, and will keep going until a victory is decided, which happens when all of the objectives are completed for a specific side. Players can drop in or out, and the battle will keep raging.
Besides the Federation and the Pirates, there will be a separate faction, one run by Sylux that consists of a rebellion against the Federation. These players have to work together to complete objectives on many of the Federation colonies, and sometimes get involved in the conflicts between the two main factions.
Another side faction will be the Kriken, but they are not playable. They are enemies to all sides.
Samus, Sylux, Weavel, Trace, and Ridley all make appearances in the game, but not as playable characters, just as combat leaders. None of them can really die, kind of like Luis from Resident Evil 4, he helps you, can get hit, but never dies. This is because these are all main series essential characters.
Several "High Command" events can occur, in which the elite players order tactical strikes. These include biological weapons, like gas and viral warfare, being used against a certain side. Nuclear weapons can also be used, at which point all objectives are cancelled and the only objective left is to make it to the evacuation zone imeadiately.
I was thinking that in order to keep it alive, the Kriken Empire would form an alliance with the Space Pirates once the GF side controls 75% of free space. Then the two forces would push hard against the GF. Then, when the two forces control 75% of free space, and the GF is losing, the Space Pirates betray the Kriken because they have no interest in sharing power, so it becomes a three way, galactic war.
Elite warriors with outstanding statistics would be able to apply for specialized positions, including military engineering, which would consist of ten to twenty people, and they would discuss privately ideas for new weapons, and then the game designers would review them and approve/disapprove them. For example, the engineering team would say "Well, I want to create a hyper cannon that emits a laser that travels across the surface of a planet and completely incinerates anything it hits." Then the developers would say "Alright, we'll make that." Then the new weapon becomes usable by High Command, who issues the command to incinerate the battlefield. Players on the ground would be standing there, fighting, when all of a sudden a huge beam of plasma hits the surface, melting the other side.
Engineers could also suggest new infantry weapons, new ships, so on so forth. It'd be epic.
The game itself would further explain the Space Pirates, which would be cool.
I think it'd be even cooler, although very hard, to be able to start out a fight in deep space, and then take it down to the atmosphere without any loading screens, with crystal clear transition from space to atmosphere, and then be able to assist in the land battle. There'd have to be some sort of boundary or something, or something creative to hide the boundary, like a huge squadron of enemy fighters attacks and overpowers you, shooting you down.
In every Metroid game, the indigenous species have always played a key role in the conflict, whether it be Zoomers, Ing, whatever. What if the wildlife/dominant species played a role, like you could get attacked in the jungle by alien creatures, or even if you run out of this serum that protects you from insect-born illness, you have to go back to camp to get some. It'd be interesting.
Another aspect, as added by Leonri, is "environmental hazards" including collapsable terrain, avalanches, poisonous atmospheres, etc.
Phazon would be very interesting to work with, as this game would cover the entire timeline of the series. And perhaps the game could cover some of the decisive battles mentioned in the series... including:
The Battle of K-2L (this would probably be one of the first, and a video entitled "Aftermath" would be shown after, showing Samus being taken away by the Chozo.)
All of the Battles from the Oormine System (mentioned in Prime)
The Battle of Zebes (the one mentioned in the original Metroid instruction booklet, says the Federation launched a massive assault on Zebes to distract the Space Pirates for Samus)
The Battle of Norion
The Battle of the Space Pirate Homeworld
And many, many more...
Anyway... that's what I have so far. Hope you guys like it, and hope that I can someday get this published.
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