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The Future of Zelda

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Author Topic: The Future of Zelda  (Read 1270 times)
Link
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« on: June 27, 2008, 10:43:26 am »

What would you like to see in a future Zelda Game?

I would actually kind of like to see one where the timeline rejoins into one. Like two different Links meet each other and fix the timeline by finally defeating Ganondorf once and for all.
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« Reply #1 on: June 27, 2008, 11:15:58 am »

i had an idea that would be a sequal to TP. One day a mysterious force pulls link into his own shadow and he ends up in a twilight version of hyrule. but in his place in his own world is Twilight link and you can play as either one as they both go on a quest to get back to their own world.
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« Reply #2 on: June 27, 2008, 11:48:00 am »

What would you like to see in a future Zelda Game?

I would actually kind of like to see one where the timeline rejoins into one. Like two different Links meet each other and fix the timeline by finally defeating Ganondorf once and for all.

Only problem is that would effectively end the series - and be kinda tacky

A modern-ish one would be neat, with guns and katana and stuff - but unless it is was spot on, it would be tacky... it's too easy to make a big sequel like this tacky
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« Reply #3 on: June 27, 2008, 12:47:33 pm »

A hard 3D Zelda would be nice. Beating TP and the Cave of Ordeals on first try without losing a lfe was not fun.
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« Reply #4 on: June 27, 2008, 01:18:38 pm »

More horseback combat. I didn't feel there was enough of it in TP and I liked those battles.

For it to be possible to do other stuff after beating the final boss, kind of like what Pokémon does after you beat the E4.
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« Reply #5 on: June 30, 2008, 12:52:51 am »

There needs to be more Kafei. And more mask transforming.
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« Reply #6 on: June 30, 2008, 10:33:18 am »

Of course, what I like about the Zelda franchise is that every game does something different. Every game in the series is complementedby the others in the series - one just like previous Zeldas would be a dissapointment. I suppose that makes it harder every time they release a game

I just hope the next one isn't as stupidly short as MC or PH - they'd be perfect if they were twice as long
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« Reply #7 on: June 30, 2008, 11:55:00 am »

I'd had this idea for a Zelda game where you travel between Hyrule and Termina, each with different dangers, so there could be two bad guys to stop.
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« Reply #8 on: July 01, 2008, 05:25:42 pm »

I'd like to see a futuristic Zelda... not Modern times, but futuristic. So futuristic that its almost ancient, kind of like Star Wars. But then again, Metroid is already kind of like that, so nevermind.
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« Reply #9 on: July 03, 2008, 05:42:43 am »

Yeah, that's the thing about Phantom Hourglass. When your playing it, your thinking, THIS IS AMAZING, BEST ZELDA EVER, then you complete it and change your mind.
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« Reply #10 on: July 03, 2008, 09:16:25 pm »

Yeah, that's the thing about Phantom Hourglass. When your playing it, your thinking, THIS IS AMAZING, BEST ZELDA EVER, then you complete it and change your mind.

Thats how all Zelda games seem to be. I got really into Wind Waker a couple weeks ago, beat it, and then thought "It was awesome while it lasted, but now that I'm done with it, it doesn't have as lasting of an impression as Ocarina of Time did."
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« Reply #11 on: July 03, 2008, 11:56:43 pm »

PH is the second hardest Zelda game. OoT is first.
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« Reply #12 on: July 04, 2008, 04:10:18 am »

PH is only hard because the puzzle logic is different. Once you have that sorted, you can breeze through it.
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« Reply #13 on: July 04, 2008, 03:30:57 pm »

No way. AoL, the hardest, like intense. Then LttP.
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« Reply #14 on: July 05, 2008, 03:52:13 am »

Adventure of Link certainly is challenging. I haven't actually completed either NES Zelda game.
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