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Metroid: Time Paradox


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TheAPERSON
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« Reply #15 on: August 16, 2008, 03:15:35 am »

I know. No one else seems to be interested.
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« Reply #16 on: August 19, 2008, 04:23:31 pm »

Well no offence but I'm not really liking this idea. I'd rather a completely new game than a mangled, rehashed version of all the others.
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« Reply #17 on: August 19, 2008, 10:11:39 pm »

...............


I think you missed the part where I said sections from future games.
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« Reply #18 on: August 19, 2008, 10:37:13 pm »

Going with the theme of time, I think it would be more interesting if Samus had a "Time Suit". Since you can't really go back in time it would just speed up the flow of things and advance her to the future.
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« Reply #19 on: August 20, 2008, 03:12:04 am »

Interesting idea. Perhaps both players could have a Time Suit.
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« Reply #20 on: August 20, 2008, 01:27:35 pm »

Perhaps a time paradox could lead to samus meeting herself and player two could play as her sometimes
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TheAPERSON
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« Reply #21 on: August 21, 2008, 02:37:06 am »

Well I suppose that could happen too.

This would be one of the biggest Metroid games ever.
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Ratiqu
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« Reply #22 on: August 21, 2008, 08:54:23 pm »

And would probably set a precedent for Nintendo to base games off of. Then, if they didn't like something they put in there, they could dismiss it as a "potential" future, since the future has different outcomes depending on decisions people make.

I also like the idea of a Time Suit. Which could possibly lead to something similar to the dagger they have in Prince of Persia. If only in the slowing down or temporary reversing of time aspect.

And part of the game might be finding powerful materials to power her Time Suit and advance her to the future.



And I'd like to apologize to Leonri. I was a bit of a jerk in that last post.
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TheAPERSON
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« Reply #23 on: August 22, 2008, 04:02:57 am »

Hey, I suppoe we need to think about the sort of levels that the game would have.
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« Reply #24 on: August 24, 2008, 02:00:53 pm »

Yeah. probably a short section with Hunters, using the Time Suit in conjunction with an Octolith to time-jump. Several sections from Prime, again, using Phazon to time-jump.

Maybe several levels where something weird happens from one of the older games and you have to correct it to prevent a paradox. Like, the moon Rundas originally came from is decimated in a
Space Pirate attack a year or two before he was born and you have to stop the Pirates before they can do it.
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TheAPERSON
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« Reply #25 on: August 25, 2008, 03:49:59 am »

That's a good one. Perhaps Time Paradoxes have affected Planet Orbits and some are stuck together. So you could have Temple Grounds and Tallon Overworld mixed into one level.
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« Reply #26 on: August 28, 2008, 06:42:16 pm »

Whoa....I can't even imagine.....

Maybe a Leviathan Seed on SR388?
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TheAPERSON
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« Reply #27 on: August 29, 2008, 03:04:42 am »

I did a short story for English coursework once and that involved a spaceship travelling towards a planet which is orbiting away from it, so that's where I got my idea of the way planets orbit.

And how about the Frigate Orpheon could crash land on a different planet. Perhaps Zebes. Then the Space Pirate Mothership from Metroid Zero Mission ends up on Tallon IV, so the Wrecked Ship ends up somewhere else.
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« Reply #28 on: October 08, 2010, 08:12:19 pm »

good Smiley
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