There are only three characters I could ever ask for.
1.Jaffar
2.Altair
3.The character from the Monster Hunter games.
Jaffar would be of the light-weight class. He would also have critical (great idea, kiroshima), but it scales as he gains damage. 15% chance to start, then 35% chance at 50% damage, 64% chance at 150% damage, and 100% chance at 300% damage. His speed and jumping abilities would be the best in the game (yes, even better than Sonic's, if only to make up for his lousy damage percentage (besides Critical Hit, at least)).
Jaffar's moveset:A: Stab. 2% damage. AA: Stab again. 3% damage, very low knockback. AAA: Stab with both daggers. 7% damage, medium knockback.
A side: Kick in the direction you're facing. 4% damage, low knockback.
A up: Do a spinning kick, similar to ZS Samus's A-up. 5% damage, medium knockback.
A down: Stab the ground on both sides. 6% damage, low knockback.
Smash attacks:A side: Throw a dagger, then appear behind the target and kick him
really hard. Fairly short range. 8% damage, medium knockback at no charge. 12% damage, high knockback at full charge.
A up: Similarly to Link's B-up, spin rapidly with two daggers. Jaffar jumps a very short distance off of the ground while doing this. 4 hits of 2% damage, then one hit of 5% damage, medium knockback at no charge. 4 hits of 3% damage, then one hit of 8% damage, high knockback at full charge.
A down: Dropkick. 9% damage, high knockback at no charge. 22% damage, very high knockback at full charge.
Throws:Damage: Stab repeatedly. 1% damage per stab.
Up: Dropkick. The knockback propels them into the air. 3% damage, medium knockback.
Side: Kick them away. 4% damage, medium knockback.
Down: Put opponent on the ground, then grind his daggers into their chest. 5% damage, no knockback, stun for short period of time.
Specials:B: Critical Hit: Enemy must be immediately in front of Jaffar. Small black line similar to the golden one in Link's Final Smash designates target. Same basic animation as in the FE game. Chargeable. 12% damage, high knockback at no charge. 35% damage, very high knockback at full charge (5 seconds, indefinite hold).
B side: Dagger Throw: Charge to increase the number of daggers, up to 5 total. 5% damage per dagger, medium knockback. Fifth dagger causes short stun, charge time is 3 seconds and can be held for 5 seconds.
B up: Stealth: Disappear, then reappear while slashing with a dagger. Similar to Sheik's B-up, just without so much smoke. 6% damage, low knockback.
B down: Liquid Reversal: Flicker for 1 second. If Jaffar is attacked while flickering, he dissolves, then reappears behind his opponent to plant a dagger in their back. Similar to Lucario's B-down. Damage and knockback equal to dodged attack. Jaffar can move suprising distances if he blocks a projectile with this, and baseball bats are a good thing to avoid using on him.
Final Smash: SilencerAll enemies within four character-lengths in front of him and one length above or below him are trapped in place. Jaffar does the same animation as in FE: Triple silhouette, spinning daggers, double strike, finishing blow, flash of death, the end. Enemies are blasted offscreen at speeds exceeding those of Marth's FS (45,000 mph+
).
http://video.aol.com/video-detail/fire-emblem-instand-kill-2/2809762244?icid=acvsv1I know it isn't Jaffar, but it's the same animation, so....
Altair would be of the mid-weight class. Critical would be a consistent 10%. Speed and stealth would be fairly high. I don't have a moveset for him though. He actually might do better as an assist trophy, though....
The Monster Hunter would be similar to the pokemon trainer in the fact that he can change movesets, but he would do it with taunts instead of B-down.
We've got Greatswords, Lances, and Dualswords. Greatswords would make him a heavy-weight, slightly slower than Ganondorf, with 5% critical, Lances would make him a mid-weight with movement speed between Ike's and Marth's and 10% critical, and the Dualswords would make him a light-weight with movement about equal to Toon Link's and 15% critical.
The monsters that are hunted would always be flying around in the background. You can find pictures of them here:
http://monsterhunter.wikia.com/wiki/Monster_ListI'll start with the special attacks, which would remain consistent no matter the weapon.B: Rath Attack: A Rathalos flies across the screen launching three somewhat small, fairly slow moving fireballs. 10% damage per fireball, low knockback, fire damage.
B up: Garuga Flash: A Yian Garuga flies from the bottom of the screen straight to the top, while you grab onto its tail. Press B to let go before it drags you offscreen. 15% damage and high knockback to enemies who get hit.
B side: Four-Pronged Escape: An Iodrome, a Gendrome, a Velocidrome, and a Giadrome all hop onto the stage and run as fast as they can to get to the other side, damaging any enemies in their way. 10% damage and medium knockback for each hit.
B down: Death From Below: A Monoblos erupts through the ground and flies away. 20% damage and high knockback if hit by the horn, 10% damage if hit by the wings or tail.
Final Smash: Fatalis Finale.All three of the Fatalises come onscreen and attack, F1 with a tail sweep (50% damage, very high knockback), F2 with a couple of giant fireballs (40% damage each, high knockback), and F3 with several lightning bolts (30% damage each, high knockback.
Alright, now for the normal attacks.
Greatsword:A: Swing the sword. 8% damage, very low knockback. AA: Swing it again. 11% damage, low knockback. AAA: End it with a short uppercut. 13% damage, medium knockback.
A up: Uppercut. 15% damage, medium knockback.
A side: Frontal swing. 14% damage, medium knockback.
A down: Horizontal swing. 14% damage, medium knockback.
Smash attacks:A up: Uppercut w/ the sword on fire. 20% damage, high knockback at no charge. 30% damage, very high knockback at full charge.
A side: Frontal swing, ground shakes in a radius that expands the more it's charged. 19% damage, high knockback at no charge. 28% damage, high knockback at full charge.
A down: 360 degree horizontal swing. 18% damage, medium knockback at no charge. 27% damage, high knockback at full charge.
Throws:Damage: Hit repeatedly with the hilt of the sword. 4% damage per hit.
Side: Throw the enemy out, then hit them with the greatsword. 5% damage, high knockback.
Up: Throw the enemy up, then hit them with the greatsword. 5% damage, medium knockback.
Down: Run your opponent through with your greatsword. 10% damage, low knockback.
Lance:A: Stab. 5% damage, very low knockback. AA: Stab again. 8% damage, medium knockback.
A up: Stab upwards. 10% damage, low knockback.
A side: Swing your lance like a sword. 9% damage, medium knockback.
A down: Use your shield to deflect attacks, lasts 1.5 seconds. 1% damage, extremely low knockback.
Smash attacks.A up: Stab repeatedly upwards in rapid succession. 3 hits of 3%, then one hit of 6%, medium knockback at no charge. 3 hits of 4%, then one hit of 9%, high knockback at full charge.
A side: Stab harder than usual, similarly to Marth's B attack. 11% damage, medium knockback at no charge. 16% damage, high knockback at full charge.
A down: Use your shield to deflect attacks, then stab your opponent if attacked. Shield lasts 2 seconds. 8% damage, low knockback at no charge, 13% damage, medium knockback at full charge.
Throws:Damage: Bash your opponent's head in with your shield.
Up: Throw your opponent up, then stab him. 3% damage, low knockback.
Side: Stab your opponent. 4% damage, medium knockback.
Down: Impale your opponent. 5% damage, no knockback.
Dual Swords:A: Slash. 3% damage, no knockback. AA: Stab. 4% damage, extremely low knockback. AAA: Flurry of strikes. 6 hits of 2% damage, then one hit of 8% damage, medium knockback.
A up: Kick skyward. 5% damage, low knockback.
A side: Slash twice. Two hits of 4% damage, low knockback.
A down: Same as Jaffar's.
Smash attacks:A up: Same as Jaffar's.
A side: Lunge forward with both daggers outstretched, then slash to the side. One hit of 7% damage, low knockback, one hit of 9% damage, medium knockback at no charge. One hit of 9% damage, low knockback, one hit of 12% damage, medium knockback at full charge.
A down: Same as Jaffar's.
Throws:Damage: Stab repeatedly.
Up: Stab twice, then kick upward. Two hits of 3% damage, low knockback.
Side: Kick
hard. 6% damage, medium knockback.
Down: Drive your opponent to the ground and stab them as hard as you can.
Finally finished that post! Whoohoo!