Ratiqu
Laughter Novice
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Posts: 158
Jaffar's apprentice
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Whenever you say Lloyd I automatically think of the Lloyd from FE7..... This one sounds pretty good though. As does Dark Samus. For DS's Final Smash, however, I think that Corruption should factor in if they survive they initial Phazon blast. Doubled attack rate, but damage builds at roughly 10% per second.
I said I'd like to see that person's reaction because the reversal causes the same damage and launch speed as the dodged attack would cause normally.
I also have a few modifications for Jaffar. First, I realized I forgot that Critical Hit would have 3 hits (either side, finishing). So Critical Hit (B neutral) would be two hits of 9% damage with no knockback but short stun time and one hit of 12% damage with high knockback at no charge. It would be two hits of 20% damage w/ no knockback but short stun and one hit of 35% damage with very high knockback at full charge (5 seconds). You can hold the charge indefinitely, though. Silencer would have two hits of 45% damage and one hit of 60% with insanely high knockback.
I also came up with his taunts. Up taunt - Jaffar does a triple backflip from a dead stop. Down Taunt - a flickering version of Jaffar appears; the real Jaffar kills the illusion with 3 hits (think rogue critical from FE10). Side Taunt - Jaffar tosses up a spinning dagger and catches it while saying "Enjoy your last breath...".
BTW, Draco Zombies can't have that much for crit armor. I can Silence half of them and the rest go down awfully fast.
EDIT: I realized we all forgot 6 attacks! We need the aerials and attacks while dashing.
Aerials: Ae: Slash. 4% damage, low knockback. Ae up: Flipkick. 3% damage, medium knockback. Ae side: Twist in midair while slashing twice, finish with a kick. Three hits of 3% damage, medium knockback. Ae back: Kick twice while turning 360 degrees. One hit of 2% damage, no knockback, one hit of 3% damage, low knockback. Ae down: Dive with daggers outstretched. While diving: 3% damage, very low knockback. While landing: 7% damage, medium knockback if hit directly. 4% damage, medium knockback if hit indirectly. Very similar to ZS Samus's Aerial-down. Dash: Spin while slashing three times, end with a kick. Three hits of 2% damage, no knockback. One hit of 3% damage, medium knockback.
A good combo I've thought of is to do a Down-throw on your opponent, then charge a critical hit (B-neutral) or a dropkick (Down-Smash). You can link a lot of Jaffar's attack, but many of them cause too much knockback to connect with a second attack.
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